Simple Design is part of the following frameworks:

What ChaptGPT says about it...

Simple Design in the context of eXtreme Programming

Simple Design in eXtreme Programming

Simple Design is a core principle in eXtreme Programming (XP) that focuses on creating software solutions that are straightforward, clear, and easy to understand. This design approach prioritizes the following aspects:

  1. Clarity: The design should be easily understandable by developers and stakeholders alike, with no unnecessary complexity or ambiguity.

  2. Simplicity: Solutions should be kept as simple as possible, avoiding over-engineering or premature optimization.

  3. Minimalism: Only include features that are necessary at the moment, avoiding adding unnecessary functionalities that may complicate the codebase.

  4. Evolvability: Design the software in a way that allows for easy modification and adaptation to changing requirements.

  5. Testability: Ensure that the design facilitates the writing and execution of tests, allowing for the verification of the software's functionality.

By focusing on Simple Design, XP teams aim to streamline development, improve collaboration, and deliver valuable software more efficiently.

Resources:

  1. Extreme Programming: A Gentle Introduction

  2. Agile Principles, Patterns, and Practices in C# by Robert C. Martin

  3. Clean Code: A Handbook of Agile Software Craftsmanship by Robert C. Martin

Simple Design in the context of Human Centered Design

Simple Design in Human Centered Design

Simple Design in Human Centered Design focuses on creating intuitive, user-friendly solutions that meet the needs and expectations of the end users. It involves designing products or systems that are easy to understand, navigate, and interact with, without unnecessary complexity or confusion.

The principles of Simple Design in Human Centered Design include:

By focusing on Simple Design, organizations can create products and services that are user-centric, resulting in improved user satisfaction and usability.

Resources:

  1. The Humane Interface by Jef Raskin
  2. Don't Make Me Think by Steve Krug
  3. Universal Principles of Design by William Lidwell, Kritina Holden, and Jill Butler

Google Links

Except where otherwise noted, content on stephanhagemann.com is licensed under CC BY 4.0 by Stephan Hagemann