Have you seen this gif before?
The map has been described as a project by Deloitte, specifically, one of their people, Christopher Webb (you can see that info on the version below). Unfortunately, I can't reference either, because I can't find links to either. There is a v3 version floating around as well. Similarly, I can't find references.
After looking at the image for a while, I didn't think this diagram was particularly good. And in some ways, it is terrible. Others have noted so too:
- Navigating The Agile Landscape, Randy Krum
- 7 things wrong with Deloitte’s Agile Tube Map, Ethar Alali
The arbitrary twists and turns in the lines, the seemingly non-existed rationale for connecting particular nodes, the non-equivalency of anything about these nodes, the mistakes, the duplication, oh my...
That all said, there is one aspect I keep find intriguing: I don't know all the terms listed on the map.
So... I made my own version of the map to allow for more exploration than the original map! You can explore it below (if it doesn't show or you can't pan and zoom, reload this page, the renderer seems to get stuck sometimes). Click on any node and you get to a page for that entry. You can then navigate between entries and methodologies.
Note: This project currently contains the entries and methodologies as used in the diagrams shown above (as best as I can tell). I have questions and disagreements about many details.
Frameworks
- Agile Modeling
- Beyond Budgeting
- Crystal
- Cynefin
- Design Thinking
- DevOps
- Disciplined Agile Delivery
- Dynamic System Development Method
- Feature Driven Development
- Human Centered Design
- Kaizen
- Kanban
- LeSS
- Lean
- Management 3.0
- Mikado Method
- Prince 2 Agile / Waterfall
- Product Development (FLOW)
- Rational Unified Process
- Right Shifting
- SAFe
- Scrum
- Test Driven Development
- Theory Of Constraints
- Useful Add-Ons
- eXtreme Programming
Entries
- 10 Intrinsic Desires
- 12 Cardinal Sins
- 2x2 Matrix
- 3 Bin System
- 3 C's
- 3 Levels Protfolio, Program, Team
- 3 levels of coaching(org, team, tech)
- 4 Mindsets
- 4 versions of lifecycle
- 4+1 View Architecture
- 5 Dysfunctions of a team
- 5 Focusing Steps
- 5 S's
- 5 Whys
- 5C's of Management
- 6 Signma
- 6 levels of planning
- 7 Tests of a new model
- 7 questions of context driven testing
- 8 Wastes
- A3
- ADKAR Survey
- ART Budget
- Acceptance Criteria (Given, When, Then)
- Acceptance Testing
- Actionable Metrics
- Affinity Clustering
- Agile Portfolio
- Agile Release Trains (ART)
- Architectural EPIC
- Architectural Runway
- Architecture Team
- Area Product Owner
- Artifact Management
- Auto-scale & Heal
- Automated Build
- Automated Test Code Coverage
- Automated Visual Dashboard
- Baselined Requirements
- Brainstorming
- Branching Strategy
- Buffer Management
- Burndown Chart
- Business Case
- Business EPIC
- Business Model Canvas
- Business Vision
- COEL method selection
- CRC Cards
- Card Sort
- Casual Loop Diagrams
- Cause effect diagrams
- Change Canvas
- Collaboration, Cultivation, and Competence
- Communities of Practice
- Componentized Architecture
- Config Management
- Context Driven Testing
- Context Mapping
- Continous Production Testing
- Continuous Deployment
- Continuous Integration
- Contract Game
- Coordinate Activities Focus
- Cumulative Flow Diagram
- Cycle Time
- Daily Meeting
- Decision Tree
- Define Success
- Definition of Done
- Definition of Ready
- Delegation Picker
- Delivery Control Pack
- Delivery Plan
- Delphi Estimation
- Design Brief
- Design Principles
- Development Approach Definition
- Divergent/Convergent Thinking
- Doblin's 10 Types of Innovations
- Document Prerequisites
- Domain Object Modeling
- Dreyfus Model
- Dynamic Environments
- Earmall Index Estimates
- Ecosystem Map
- Emerging Design (code craftsmanship)
- Empathy Map
- Evolve Experimentally
- Exploratory 360 degree reviews
- Exploratory Days
- Facilitated Workshops
- Fast Feedback
- Feasibility Assessment
- Feature
- Feature Naming template
- Feature Set (combined, vertical, horizontal)
- Feature Team Adoption Map
- Feature Teams
- Feature Toggling
- Feedback Loops
- Five E's
- Fixed Delivery Date
- Flow Control
- Focal Question
- Focus Period (2h)
- Frequent Releases
- Geographically Distributed Development (GDO)
- Goal Diagram
- Guided Tour
- Hackathon
- Hybrid Waterfall Practices
- Hypothesis Statement
- INVEST
- Idea Collaboration Session
- Implement Feedback Loops
- Improvement Kata
- Improvement Service
- Incremental Architecture
- Incremental Re-architecture
- Independent Goal Naivelyu
- Information Radiators
- Innovation & Planning Sprint
- Inspections
- Integrated Testing
- Iterations
- JIT Ad-hoc retrospective
- JIT Model Storming
- Journey Maps
- Kaizen Blitz
- Kaizen Burst
- Kanban Board
- Kudos Cards
- Lead Time
- Lean Coffee
- Limit WIP
- Low Fidelity Prototypes
- Make Policies Explicit
- Manage & Measure Flow
- Marick's Test Categories
- Marshall Model
- Meddlers (change card game)
- Metaphor
- Mikado Dependency Map
- Minimum Viable Product (MVP)
- MoSCoW
- Mock Objects
- Monte Carlo
- Moving Motivators
- Muda, Muri, Mura
- Multi-team design workshop
- Niko-Niko Calendar
- Object Relational Mapping
- Onsite Customer
- Optimal Batch Sizes
- Organize by customer value
- Osmotic Communications
- Overall Retrospective
- PDCA (Deming Cycle)
- Parallel Independent Testing
- Parking lot
- Personas
- Perspective Mapping
- Plant Types
- Poisson Cumulative Distribution
- Poker Planning
- Portfolio Backlog
- Potentially Shippable Product
- Product Backlog
- Product Management Team
- Product Owner
- Product Vision (Elevator Pitch)
- Program Increment
- Program Planning
- Programming Rotation (15mins)
- Project Approach Questionnaire
- Project Charter
- Queuing Theory
- Refactoring
- Refactoring Map
- Refinement Meeting
- Reflection Workshops
- Reflective Improvement
- Relational Mapping
- Relative Estimation
- Release Planning
- Release Train Engineer
- Release on Demand
- Requirement Area
- Retrospective
- Revert
- Risk Log
- Risk Value Driven Cycle
- Rules of Simplicity
- SAFEe Patterns
- SOLID Principles
- SPICE
- Safety (user solution)
- Scale Method by Colour
- Schneider Culture Model
- Scrum of Scrums
- Sense Making (Data precedes framework)
- Shift Left
- Shu Ha Ri
- Simple Design
- Small Releases
- Software Development Context Framework (SDFC)
- Solution Architecture
- Source Code Management
- Spikes
- Sprint Backlog
- Sprint Planning (1&2)
- Sprint Review (Showcase)
- Stakeholder Mapping
- Standardized Promotion Path
- Story Hierarchy
- Story Mapping
- Story Splitting
- Story telling
- Storyboards
- Strategic Theme
- Sustainable Pace
- System Non-Functional Requirements Overview Page
- Task Board
- Team PER
- Team Safe Space
- Team eNPS
- Test Automation
- Test Driven Development
- Testing
- Theory Of Constraints Thinking Process
- Theory X vs Theory Y
- Theory of Constraints
- Three Questions
- Tiger Team
- Time Box
- Top 5 Ideas
- Top down + bottom up
- Trade off Sliders
- Turn up the good
- UML diagram
- Understanding Complexity (Framework precedes data)
- Update when it hurts
- Usability Testing
- User Case
- User Story
- User Testing
- Value Stream Mapping
- Velocity
- Version Control
- Virtualization
- Vision Page
- Visual Waste & Waiting
- Voice of Customer (VOC)
- WSJF
- Walking Skeleton
- Why-How Laddering